On Gear Live: Samsung S95C: The OLED TV You Can’t Afford (to Ignore!)

Latest Gear Live Videos

We are going to start bringing you the free content available on the Xbox Live Marketplace on the regular, thanks to long-time Playfeed reader munkyxtc. Let’s not waste any time, and jump right in.

Available in: Australia, Austria, Belgium, Canada, Denmark, Finland, Germany, Hong Kong, Ireland, Italy, Netherlands, New Zealand, Norway, Spain, Sweden, Switzerland, United Kingdom, United States?

  • Viva Pinata Maximum Candiosity Gamer Picture (2 days only, expires Dec 4th)
  • Burger King Games Picture Pack (US & Canada Only)
  • Test Drive Unlimited : New Vehicles: (All XBL Regions/Requires in game currency)
  • Lexus IS 350 Chevy Corvette C1 1957
  • NCAA 07: Alternate Uniforms: (Courtesy of Coca-Cola)
    • Big 10, Pac 10, Notre Dame
    • ACC
    • Big East, Conf. USA
    • SEC, Mtn. West
    • Big 12, WAC
  • Madden 07 – Throwback Uniforms: (Courtesy of Sprint)
    • AFC East Throwback Uniforms
    • AFC North Throwback Uniforms
    • AFC South Throwback Uniforms
    • AFC West Throwback Uniforms
    • NFC East Throwback Uniforms
    • NFC North Throwback Uniforms
    • NFC South Throwback Uniforms
    • NFC West Throwback Uniforms

Advertisement

Video MarketplaceA number of users have reported problems with Microsoft’s new television and movie downloads on the Xbox Live Marketplace. Gamers have had issues with download speeds and incomplete downloads, and incorrect charges. Microsoft’s Larry Hryb, via the Major Nelson blog, has announced that the company is working hard at fixing the issues, and will work with consumers to get refunds for content as appropriate. Microsoft claims that the extremely high number of downloads caused issues with the service; while it can be difficult to project how many users may hit the service, certainly things should have been designed to the point where incomplete or failed downloads would result in false charges on an account. Hopefully, Microsoft will resolve the issues quickly for those gamers affected.

Read More | Major Nelson

XBLA's broken Contra

First a laggy Street Fighter II, now a non-playable version of the nearly-20-year-old Konami classic Contra... What’s next Xbox Live, a Pong clone that runs at 5 frames per second while installing spyware on every computer in your house??!?

Wired’s Gamelife is among the first to note the ridiculous problems that the Xbox 360’s version of Contra has been seeing. According to their story (and the pictures above, to prove it!), online multiplayer for the title is completely, unequivocally broken. Granted, getting any game to work well online is hard, but if we’re expected to drop $4 for a 20 year old game that we could get free by *other means*, shouldn’t we at least expect some quality in the production??

Click the jump for the full transcript documenting Contra‘s woes.

Click to continue reading Contra on Xbox Live is Really, Really Broken


Xbox Live Movies

Rumors recently surfaced that Microsoft was going to make movie downloads available over Xbox Live. Today, Microsoft confirmed those rumors, announcing that they would make television episode downloads and movie rentals available through the Xbox Live Marketplace. The first hints that a rental service was in the offering was the presence of a new expiration flag on multimedia downloads from the Live service. Providers lining up to offer content on Xbox Live include CBS, MTV, Comedy Central, and Nickelodeon. Movie content providers include Warner Bros. Home Entertainment and Paramount Pictures. Television content will be download to own, and movie content will be download to rent over the service. The offering will officially launch on November 22nd, the anniversary of the Xbox 360 in the United States. No mention of availability in multiple regions was made, and costs were not released, but one would expect that Microsoft would offer prices that are competitive with Apples iTunes store. Now, however, the once “spacious” 20 GB hard drive is starting to seem rather small to support downloadable HD content.

The full press release continues below.

 

Click to continue reading Microsoft Announces TV, Movie Downloads For Xbox Live


Xbox Live Arcade

Microsoft dropped a couple of media alerts today, first announcing that Contra will hit Xbox Live Arcade this Wednesday. For 400 Microsoft Points, gamers will be able to download the game, which will feature an original game mode plus an enhanced mode with updated graphics and sounds. The game will also feature online multiplayer, allowing two player co-operative gameplay either over the Internet or locally.

Microsoft also announced six new classic titles from Atari, including: Centipede/Millipede, Battle Zone,Asteroids/Asteroids Deluxe, Missile Command, Tempest, and Warlords. Battlezone will include new graphics, multiplayer modes like Deathmatch and Capture the Flag, and support for the Xbox Live Vision camera. Other titles like Missile Command and Tempest will also see visual updates. Hopefully the graphical updates to the classic titles will go way beyond the “enhancements” gamers have seen on Namco’s classic titles.
Read More | Contra Media Release
Read More | Atari Media Release


Description Rumors are circulating that, in addition to playing HD-DVD movies, the Xbox 360 will soon be a digital entertainment hub for downloadable video content. This sounds like something that would take a lot of time and infrastructure, but who knows - those are two things MS definitely has in spades. Plus, by avoiding the HD-DVD/Blu-Ray format war, Microsoft could puts Sony in a tough position. Either Sony has to start offering downloadable movies as well (thus cutting into their hopes for Blu-Ray), or the Xbox 360 just starts looking a little stronger in the features list.

SHSIBAE has learned that Microsoft will begin offering downloadable HD movies later this month. At launch time– rumored to be around Nov. 22–over 1100 hours of video will be available to rent or purchase through an XBOX 360 connected to XBOX Live. Feature length movies will require a ten minute caching period before viewing, which should be just long enough to make some popcorn, grab a beer, and find your favorite blanket.

We’ll definitely be looking for some sort of non-denial denial from Microsoft, but it never hurts to dream, eh? The idea of downloading movies to your Xbox 360 and watching them minutes later sounds amazingly sweet.

Read More | MaxConsole.net

Xbox 360 After Microsoft’s Fall Update was released, a number of people reported problems with the update “bricking” their consoles. At first, this seemed to be restricted to hackers with modified firmware releases, but there seems to be two parallel issues with the update. Firmware hackers are typically seeing an E66 error. People with non-modified Xbox 360s that have problems will typically see an E71 error or will see crashes in software that ran normally before the update. A post on Microsoft’s Gamerscoreblog indicates that they are seeing problems from less than 1% of customers and that an updated version should be coming within 12-24 hours. No word on whether the current version of the update has been pulled from the site.

Read More | Gamerscoreblog

Lost Planet BundleWhen Lost Planet: Extreme Condition launches in Japan in December, Microsoft will offer a hardware bundle that includes the game, Xbox 360 console, 20GB hard drive, wireless controller, HD AV cable, remote, a 3 month subscription to Xbox Live, and a card that will allow gamers to download an additional stage for Lost Planet. The bundle will retail for 44800 Yen ($381 US). This, put together with the Blue Dragon bundle shows that Microsoft is trying hard to penetrate the Japanese market. The Lost Planet bundle seems to be less of a draw, however, and one wonders if this will drive that many more console sales.

Read More | Famitsu

Xbox Live Arcade

The release of Lumines Live on the Xbox Live Marketplace last week stirred up a storm of negative reaction regarding the content available in the game, the pricing, and the need for additional content packs for full enjoyment of the software. This disappointment was echoed by Playfeed’s own experiences with the game. 1up follows up on the controversy, and talks with Microsoft’s Greg Canessa, the group manager for Xbox Live Arcade, to try and sort through the issues with the title, Xbox Live Arcade, and microtransactions in general. The short version of the interview: Microsoft’s Xbox Live Marketplace is a great service, and all the problems are the fault of game developers.

Canessa states that Microsoft issues guidance on the three pricing points for Xbox Live Arcade titles, whether that is 400, 800, or 1200 points. While Canessa didn’t want to specifically discuss EA’s penchant to charge from everything from tutorials to cheat codes, he did claim that providing microtransactions were all about providing choice; Canessa believes that charging for additional content means that gamers that don’t want the content will essentially be paying less for their software. While it is true that gamer’s no longer have to pay for content they don’t want, gamers are already paying a premium for Xbox 360 titles over their previous generation counterparts, and are now being forced to pay extra for content that was formerly free.

Regarding Lumines Live, Canessa basically throws Q Entertainment under the bus. At first he claims that there is nothing wrong with the presentation of Lumines Live on the Xbox Live Marketplace. Then, when confronted with the messaging in the game, he claims this is solely the responsibility of Q Entertainment. Microsoft at this point claims to only be the platform provider, and holds no other responsibility.

As gatekeepers for the platform, the company needs to own up to the user experience that they and their partners provide. Microsoft’s approval process for boxed games at retail already seems to be broken, given the number of basic issues that have required patches to the consumer. Microsoft’s Xbox Live Arcade should be even more controlled, but apparently is not. From poor user experiences with Xbox Live gameplay in titles to the latest Lumines debacle, Microsoft needs to step up and act as an advocate for the gamer.

Read More | 1up

Phantasy Star Universe Sega’s beta program for Phantasy Star Universe on the Xbox 360 was initially supposed to end yesterday, October 18th. However, with Sega’s delays in getting the beta into the waiting public, and then the scheduled maintenance for Xbox Live running longer than intended, the beta has been extended through October 21st. While the download is no longer available, gamers that have the beta will be able to play until the end of the week.

Read More | PSO World

Advertisement

{solspace:toolbar}